Atomique presents...

BELLE GAME

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Vancouver’s Belle Game return with their sophomore record, Fear/Nothing. Produced by Kevin Drew (Broken Social Scene) and David Hamelin (The Stills), Fear/Nothing yields 10 spacious tracks, balancing the lavender glaze of dream pop with reverberating feedback and pop-star massive choruses.

Over 3 years writing and recording in apartments, studios, derelict houses between Vancouver, Toronto and Montreal, the band discovered an entirely new sound which they describe as “crush pop”. The mood of Fear/Nothing, due September 8 through Arts & Crafts, is malleable - with moments of triumph meeting feelings of doubt. One moment buckling under pressure or existential confusion and the next you feel yourself soaring through the clouds with Andrea Lo’s expansive vocals.

A songwriting residency at the Banff Centre in 2014 was meant to yield a follow-up to the band’s acclaimed debut Ritual Tradition Habit. However, once they got going, the sessions proved less about the traditional music industry “follow-ups” and more about the creative process of layering textures, experimenting with sounds, improvising and discovering a new voice.

Inspired by this move away from logic, they decided to scrap previous sessions and guitarist Adam Nanji, vocalist Andrea Lo, keyboardist Katrina Jones and then-guitarist Alex Andrew opted to rebuild. Andrew sold his six-string electric guitar to sit down behind the drum kit/electronics. The rejuvenating songwriting periods that followed at a run-down house in Vancouver saw them relearning what they loved most about their band: each other. Picture the dark nights, the low lights, echo pedals, electronic gear scattered everywhere. No song written without every band member present. This ultimately led to the breakthrough that shaped the sounds and themes for Fear/Nothing. Singer Andrea Lo summing up of the post-Banff transformation, “It was a really exceptional, amazing experience in the sense that it helped us move from logic to a feeling.” Nanji explains of re-contextualizing Belle Game, "It was a weird thing because it was about growing, but also returning to the original intent of four friends in a room making songs together.”